A guide to colouring custom Shepards in Mass Effect 3 using Gibbed's ME 3 Save Editor.![Pictures Pictures](https://staticdelivery.nexusmods.com/mods/208/images/144-2-1389877319.jpg)
Specifically how Vector and Scalar parameters work to apply different colours, highlights and specular lighting effects.
Remember to always backup your files before making changes.
Grab a copy of the save editor:
http://svn.gib.me/builds/masseffect3/saveedit-r89_b114.zip
![Mass effect 2 hair color vectors free Mass effect 2 hair color vectors free](https://i.pinimg.com/736x/70/ec/34/70ec3488052516e80783e53ba2f49681--a-mod-short-hair.jpg)
Let's get started with the actual modding then
So far I've compiled here only the options that I've been able to do something with, the rest seem to have no visible effect that I've been able to find.
A few general guidelines to keep in mind:
Vector
Changes colours with RGB values. Small value = less / faint colours. Big value = more / intense colours. Usually you only want to make small increments in values, unless you really want those crazy colours :)
If you need help understanding how RGB works:
Take a look here
Scalar
Scalar will scale the intensity of colours. Making them faint / glow / shine.
A - Alpha
Alpha is usually the option to determine if something is transparent or not. It only takes two values 1 & 0, on or off. But changing this doesn't have any effect in Vector/Scalar parameters. For this guide you can completely ignore the 'A' values.
Spec
Any option with 'Spec' in its name is a specular highlight focused into a dot on some area of the head morph. A lower value will make the dot bigger and spread it out over a larger area, while a large value will focus it into a dot. The Spec will also require a direct lightsource hitting the correct place on the head to actually be visible.
Read more about Specular lights if you want to know more.
Environment light side-effects
Colours will look different depending on the colour/strength of the light in the current environment ingame. Don't expect your colours to always look exactly the same. As an example:
You could have a strong yellow colour that usually looks blonde, but in very strong light the yellow will become more prominent and give your hair a very strong yellow instead of the regular blonde colour. Not a big issue, just something to keep in mind.
Sections:
- Blush
- Skin
- Eyes
- Eyebrows
- Eyeshadows
- BrowTint
- Lips
- Improved Examples with RGB values
- Mix of examples
Happy modding :)
Marathon gsar serial number. If you have not done so, download Gibbed's Mass Effect 2 Save Editor 2. Locate and load the savegame you want to edit Each Mass Effect 2 career have it's own unique directory. Under Windows XP you can find the directory root folder here./Documents and Settings/YourComputerID/My Documents/BioWare/Mass Effect 2/Save 3. Mass Effect 2. Texture storage and replacement in Mass Effect 2 is handled almost identical to ME3. The main differences is that no CustTextures#.tfc is generated and texture changes are made to BioWare's TFC files. As mentioned in An Intro to Mass Effect Mods, Mass Effect's files system.
![Pictures Pictures](https://staticdelivery.nexusmods.com/mods/208/images/144-2-1389877319.jpg)
Specifically how Vector and Scalar parameters work to apply different colours, highlights and specular lighting effects.
Remember to always backup your files before making changes.
Grab a copy of the save editor:
http://svn.gib.me/builds/masseffect3/saveedit-r89_b114.zip
- Open the save game file you want to mod. The default location for these files is at: C:UsersusernameDocumentsBioWareMass Effect 3Save
- Select the Raw tab
- Go down to nr. 3.Squad. Click on the arrow on the left of Player.
- Go down to Appearance and select it.
- Select Head Morph beneath 1. Head.
- Use the arrow on the left of Head Morph to get to all the options there.
- The two collections this guide is focusing on are these: - Scalar Parameters
- Vector Parameters
To see what's in them you need to select one of them, then look to the right of (Collection), there should be a small button with dots on it. Click on it to see what parameters go into Scalar & Vector.
- Note: If the collections button doesn't show anything, you probably need to install
![Mass effect 2 hair color vectors free Mass effect 2 hair color vectors free](https://i.pinimg.com/736x/70/ec/34/70ec3488052516e80783e53ba2f49681--a-mod-short-hair.jpg)
- Microsoft .Net Framework 4
Let's get started with the actual modding then
So far I've compiled here only the options that I've been able to do something with, the rest seem to have no visible effect that I've been able to find.
A few general guidelines to keep in mind:
Vector
Changes colours with RGB values. Small value = less / faint colours. Big value = more / intense colours. Usually you only want to make small increments in values, unless you really want those crazy colours :)
If you need help understanding how RGB works:
Take a look here
Scalar
Scalar will scale the intensity of colours. Making them faint / glow / shine.
Mass Effect 2 Hair Color Vectors Images
There are also some side effects depending on the scalars size, which I will mention in each section below. Putting scalar to a zero value will usually remove an effect completely, ie. no visible eyeshadow. I'd recommend experimenting with different values, big and small to see what you can do with it.A - Alpha
Alpha is usually the option to determine if something is transparent or not. It only takes two values 1 & 0, on or off. But changing this doesn't have any effect in Vector/Scalar parameters. For this guide you can completely ignore the 'A' values.
Spec
Any option with 'Spec' in its name is a specular highlight focused into a dot on some area of the head morph. A lower value will make the dot bigger and spread it out over a larger area, while a large value will focus it into a dot. The Spec will also require a direct lightsource hitting the correct place on the head to actually be visible.
Read more about Specular lights if you want to know more.
Environment light side-effects
Colours will look different depending on the colour/strength of the light in the current environment ingame. Don't expect your colours to always look exactly the same. As an example:
You could have a strong yellow colour that usually looks blonde, but in very strong light the yellow will become more prominent and give your hair a very strong yellow instead of the regular blonde colour. Not a big issue, just something to keep in mind.
Sections:
- Blush
- Skin
- Eyes
Mass Effect 2 Hair Color Vectors Chart
- Hair- Eyebrows
- Eyeshadows
- BrowTint
- Lips
- Improved Examples with RGB values
- Mix of examples
Happy modding :)
Please bear with me here as it's literally been years since I played ME2.
I know for a fact that I used to have a copy of a Gibbed Editor that had a color palette built into it so that I could click on a color on the wheel and change the hair or eye values to that. However, I can no longer find any such thing. Word art generator for mac. Could anyone help a fellow gamer out, or at the very least point me in the right direction as to how to change my Shepard's hair color to a medium-to-dark brown color? I have no idea as to how those RBG values work.